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The Rules at Sparrow Song & the Rockford Region

(They're actually pretty short. Please read them.)

GENERAL RULES

1. This is an ADULT rated sim.

- Children, child-like avatars, or any avatars appearing to be underage, are NOT allowed. Period.

- There are NO exceptions. (The management’s opinion is the only one that matters in this case.)​

2. This is an Open-Rez sim. 

- Anyone thought to be “griefing” or otherwise intentionally causing sim performance issues may be banned without warning.

- Any items that are “left behind” by visitors can (and likely will) be returned to their owners without notice. 

 

3. The Main Gate is to be used.

- Visitors should pass through the Main Gate.

- If you wish to announce your visit, please use the Bell.

- Teleporting into the public spaces of the village is not allowed.

 

4. This is a Roleplay sim. 

- Event Days! (WILL BE POSTED AT THE MAIN GATE)

NO Raiding Allowed on Event Days!

The main village is open to ALL respectful visitors.

- The Market Space & Group Workshop:

Are always open to visitors. 

Are ALWAYS considered SAFE ZONES. 

(Roleplay and theme-attire are optional.)

- Visitors to the main village, on non-event days, should:

Be wearing a GM -or- zCS Meter.

(Both are available on the dock.)​​

Either be IC or tagged as an Observer. 

QUICK RAID RULES
  • RAIDS MUST INITIATE FROM THE LANDING POINT (DOCK).

  • 2:1 ratio (2 attackers to each SS villager)

  • At least one emote must name avatar that is being attacked. You tie them, you aid them, etc. You must name them and/or the weapon being removed. 5 word minimum.

  • 3 EMOTES: Binding, Hogtie, Self-Unbind, Aid, Lock picking (shout), Grappling (shout), 5 words each minimum.

  • 1 EMOTE: Dis-arming (name weapons). Repairing lock, Stealing keys, Bandaging, Cutting grapple, Un-Binding, Sailing (at dock), Re-arming (shout), Any Non-Raid Attack (and allow victim to draw and emote) 5 words required. 

  • KILL - 5 emotes after one hour of RP (applies to animals AND slaves) Please check RP limits.

  • WEAPONS - 1 Melee, 1 Ranged, 1 Other

  • ALL SLAVE WEAPONS are to be set to slave-damage.

  • RESCUES - 1 Hour between capture and rescue, All rescuers must be IC.

  • Stealing, lock-picking and grappling (on empty sim): Send RP NC to one of the administrators.

  • NO Mod Calls in mid-battle.

  • Do not refuse stealing keys.

  • !!SAFE ZONES!!- G&S Market, workshop area and all private homes. (OOC consent must be gained to enter homes.)

  • Signs will be displayed during events if closed to raiders.

  • GM and zCS meters are both used and accepted (available at the dock).

  • Moderators: DavidAngelil, MellowMax and Godric44.
     

MERCHANT'S RULES

1. RENT

        - Shop stalls are first come, first served. 

- There is a 72 hour “grace period” after rent expires. After that, items will be returned and the meter reset.

- There are no refunds on rental payments. 

2. PRIMS

         - The allotted prims for each stall is noted in the rent meter.

         - Availability and allowance of additional prims are not guaranteed but may be requested from a manager.

         - Prim overages will result in steps being taken to resolve the issue. Possibly including:

  • Increase of prim allotment and rental price. 

  • Return of items until within limits. 

  • Termination of rental.

3. SIGNS

- A shop sign is provided.

         - Additional signs will not exceed a height of 1.5 meters and the width of your space.

         - Nothing outside of your stall may use full-bright or glow.

4. MERCHANDISE

         - Items allowed in the SS Market:

  • G&S items and supplies of all sorts.

  • General Gorean, Viking or Torvaldsland items.

  • Roleplay weapons, tools and accessories.

  • Gorean animals and typical “farm animals”.

         - NOT ALLOWED -

  • items that are completely off-theme or child-related.

  • Anything against the Linden Labs rules will NOT be allowed.

  • Management reserves the right to deny any merchandise.

NOTE:​

Sparrow Song is a roleplay sim that participates in metered combat.

The market space and group workshop areas are considered SAFE ZONES!

Both are roleplay and themed-attire optional.

RESIDENT'S RULES

1. RENT
         - Rental houses are first come, first served. 
         - There is a 72 hour “grace period” after rent expires. After that, items will be returned and the meter reset.

         - There are no refunds on rental payments. 

2. PRIMS
         - The allotted prims for each house is noted in the rent meter.
         - Availability and allowance of additional prims is not guaranteed but may be requested from a manager.
         - Prim overages will result in steps being taken to resolve the issue. Possibly including:

  • Increase of prim allotment and rental price. 

  • Return of items until within limits. 

  • Termination of rental.

3. PLATFORM SPACES:
         - Renters are each given a Platform Space (at 1500 meters). 

  • Use to keep the ground-level less cluttered and in theme.

4. SECURITY:
         - Security Orbs:

  • A maximum range of 1 meter is allowed.

  • If placed by your door, this should prove effective.

         - Items rezzed under the land group:

  • Are accessible by everyone in that group. 

  • Change your item’s group, if concerned.

5. NOT ALLOWED:
         - Problem Items:

  • Scanners, greeters, counters, radios, media players, etc.

  • You may be asked to remove any item that causes sim performance issues.

         - Visible, off-theme items. (No motorcycles, or palm trees!)

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